Not supported
Units can be gifted, but the patch’s delay before the recipient can control a large gift is absent.
Evidence: documentation and source review.
Partial
An enhanced repair mode scales repair work; the exact Escalation repair adjustment has not been verified.
Evidence: documentation and source review.
Partial
The host can remove players; majority voting is unavailable.
Evidence: documentation and source review.
Supported
The match can slow when a player falls behind.
Evidence: documentation and source review.
Not applicable
AEX waits for match updates when network progress stops; the original patch is not required.
Evidence: documentation and source review.
Not supported
Teams are assigned manually; patch commands for balancing or shuffling teams are unavailable.
Evidence: documentation and source review.
Partial
Fixed, random and player-selected starts are available; automatic team-based and sequential patch modes are not covered.
Evidence: documentation and source review.
Not supported
Patch commands for neutral and extra per-player map units are unavailable; mission unit placement is separate.
Evidence: documentation and source review.
Not applicable
Wind is shared consistently across the match without this original-game patch.
Evidence: documentation and source review.
Supported
Your jammers do not block your own radar or sonar.
Evidence: documentation and source review.
Not supported
Dropped allies’ units continue their existing orders; the take-control command is unavailable.
Evidence: documentation and source review.
Partial
Shared allied vision is a lobby rule; the patch’s in-game chat command is unavailable.
Evidence: documentation and source review.
Not yet verified
The precise patch protection behavior has not been established well enough to claim compatibility.
Evidence: documentation and source review.
Not yet verified
The command’s exact gameplay effect and compatibility have not been verified.
Evidence: documentation and source review.
Not supported
The patch command for relocating a commander at the start of a match is unavailable.
Evidence: documentation and source review.
Not supported
A player disconnect does not automatically pause the match.
Evidence: documentation and source review.
Supported
Match synchronization checking is already active; a patch command is not needed.
Evidence: documentation and source review.
Not yet verified
The command’s exact player behavior and compatibility have not been verified.
Evidence: documentation and source review.
Not supported
The patch’s random-map command is unavailable.
Evidence: documentation and source review.
Not applicable
AEX has native spectators and match recording; the original watcher workaround is unnecessary.
Evidence: documentation and source review.
Supported
AEX records matches for playback in a compatible AEX build; this does not promise playback of every original TA demo.
Evidence: documentation and source review.
Not applicable
The original fixed-limit warning is unnecessary; the lobby provides a match unit-limit rule.
Evidence: documentation and source review.
Supported
Replay controls let you watch each recorded player’s perspective.
Evidence: documentation and source review.
Not supported
Received shared resources currently contribute to production totals.
Evidence: documentation and source review.
Supported
A single human can start a ready game with AI opponents.
Evidence: documentation and source review.
Supported
View the whole map with unit icons, selection, orders and range circles. Escalation icons are supported; some patch-specific cosmetic settings differ.
Evidence: documentation and source review.
Not applicable
AEX provides its own minimap presentation; the original display patch is unnecessary.
Evidence: documentation and source review.
Supported
Double-click selects units of the same type on screen.
Evidence: documentation and source review.
Supported
Share resources or selected units and configure automatic sharing through AEX’s sharing panel; its layout differs from the patch.
Evidence: documentation and source review.
Not applicable
AEX uses its own layout-fit rules instead of this patch’s minimum-height restriction.
Evidence: documentation and source review.
Partial
Idle-builder cycling and camera centering work; excluding carriers as the patch does remains unsupported.
Evidence: documentation and source review.
Partial
The factory shortcut selects factories but does not center the camera.
Evidence: documentation and source review.
Supported
The screen-selection shortcut includes mobile builders.
Evidence: documentation and source review.
Partial
Control groups and numbered build choices work; Alt-number recalls groups rather than the patch’s build-menu behavior.
Evidence: documentation and source review.
Not supported
The patch’s shared map drawings and text markers are unavailable.
Evidence: documentation and source review.
Partial
Income and game time are shown in play; wind and tidal values are available in map selection rather than the in-game HUD.
Evidence: documentation and source review.
Not supported
The patch’s in-game weather report is unavailable.
Evidence: documentation and source review.
Not applicable
AEX does not display the patch’s allied resource bar.
Evidence: documentation and source review.
Not supported
The patch’s built-in screenshot shortcut is unavailable.
Evidence: documentation and source review.
Not supported
The patch’s chat macro shortcuts are unavailable.
Evidence: documentation and source review.
Partial
Chat displays UTF-8 text; input-method composition has not been implemented or accepted across languages.
Evidence: documentation and source review.
Supported
Chat messages appear on screen during play.
Evidence: documentation and source review.
Supported
The host can toggle the shoot-all match setting through chat.
Evidence: documentation and source review.
Not applicable
AEX does not use the original game’s camera shake.
Evidence: documentation and source review.
Partial
Line-of-sight mode is a lobby rule rather than the patch’s runtime command.
Evidence: documentation and source review.
Supported
An in-game scoreboard is available.
Evidence: documentation and source review.
Not applicable
AEX provides its own options and resource-bar layout.
Evidence: documentation and source review.
Partial
Clicks can snap to nearby wrecks; the patch’s adjustable radius and Alt override are unavailable.
Evidence: documentation and source review.
Supported
Extractor placement can snap to metal spots, with a configurable radius including off. The default differs from Escalation.
Evidence: documentation and source review.
Not supported
Queued orders cannot be repositioned by dragging.
Evidence: documentation and source review.
Partial
Builder patrol can reclaim, repair and assist; it does not use Escalation’s hold-position versus roam task split.
Evidence: documentation and source review.
Not supported
The patch’s load/unload ferry sequence is unavailable; ordinary load and unload orders are separate.
Evidence: documentation and source review.
Not supported
The patch’s attack-order spreading behavior for transport loading is unavailable.
Evidence: documentation and source review.
Supported
Building rotation is available with a remappable shortcut; the default key and rotation artwork differ from the patch.
Evidence: documentation and source review.
Partial
AEX shows a placement footprint; patch-specific model previews and preview-piece or facing options are unsupported.
Evidence: documentation and source review.
Not yet verified
The patch option’s exact player behavior and compatibility have not been verified.
Evidence: documentation and source review.
Not yet verified
The patch option’s exact player behavior and compatibility have not been verified.
Evidence: documentation and source review.
Partial
Sensor ranges appear on the minimap; Tactical Overview also shows selected sensor and defense ranges. The patch’s complete range-ring presentation is not reproduced.
Evidence: documentation and source review.
Partial
In-game chat is available; availability across every screen covered by the patch has not been verified.
Evidence: documentation and source review.
Not applicable
Original-game capacity patches are not required. This is not a guarantee for any battle size or mod.
Evidence: documentation and source review.
Supported
Weapons can exclude air or submerged targets and can fire from underwater when the mod permits.
Evidence: documentation and source review.
Partial
Per-unit kill-based progression is supported and a representative rank-up is verified; every unit’s full progression has not been accepted in play.
Evidence: documentation and source review.
Not yet verified
Gameplay changes outside the reviewed feature inventory have not been certified. This checklist does not claim support for every TA patch release.
Evidence: documentation and source review.
Not applicable
Original-game display, disc-check, music-player and diagnostic add-ons are not AEX compatibility requirements.
Evidence: documentation and source review.