Creator tool · public beta

AEX Unit Editor

Model, script, preview, check and export Total Annihilation units, for stock TA or any mod, using the same file parsers and COB VM as the engine.

  • macOS Apple Silicon
  • Windows x64
  • Updates itself
  • Bring your own TA data
AEX Unit Editor icon

What it does

A unit workshop that matches the game

Point the editor at your TA folder or a mod folder. It reads units straight from their archives and loose files, and writes changes back as loose overrides, rewritten mod archives or a new .ufo mod pack. It never touches stock data without asking.

Model

3DO modeler

Piece hierarchy editing, face texture and colour tools, primitives, Wings3D/OBJ import one piece per object, four-pane views, and OBJ export.

Script

BOS editor and COB debugger

Edit and compile BOS, build walk and aim animation in Motion Builder, step through COB with breakpoints, and see which script pieces map to which model pieces.

Preview

Combat and motion preview

Fire each weapon slot, play death and self-destruct blasts, and walk units over scrolling ground, all in the game's exact camera projection.

Art

GAF Studio and palettes

Export GAF animations to PNG frames, edit them anywhere, and repack them matched to the TA palette. Check textures against the palette, too.

Check

Conflict Crusher and health

Catch duplicate unit and weapon names, missing models, scripts, corpses and build pictures, and TDF syntax errors before they break a game.

Export

Build pictures and renders

Capture TA-style build pictures and transparent PNG renders, with team colour, lighting and backdrop controls.

Safe by default

Every change can be undone

The first write to any existing file keeps a .aexbackup beside it, and the editor keeps a version history of your edits, so you can compare revisions and restore any of them.