3DO modeler
Piece hierarchy editing, face texture and colour tools, primitives, Wings3D/OBJ import one piece per object, four-pane views, and OBJ export.
Creator tool · public beta
Model, script, preview, check and export Total Annihilation units, for stock TA or any mod, using the same file parsers and COB VM as the engine.
What it does
Point the editor at your TA folder or a mod folder. It reads units straight from their archives
and loose files, and writes changes back as loose overrides, rewritten mod archives or a new
.ufo mod pack. It never touches stock data without asking.
Piece hierarchy editing, face texture and colour tools, primitives, Wings3D/OBJ import one piece per object, four-pane views, and OBJ export.
Edit and compile BOS, build walk and aim animation in Motion Builder, step through COB with breakpoints, and see which script pieces map to which model pieces.
Fire each weapon slot, play death and self-destruct blasts, and walk units over scrolling ground, all in the game's exact camera projection.
Export GAF animations to PNG frames, edit them anywhere, and repack them matched to the TA palette. Check textures against the palette, too.
Catch duplicate unit and weapon names, missing models, scripts, corpses and build pictures, and TDF syntax errors before they break a game.
Capture TA-style build pictures and transparent PNG renders, with team colour, lighting and backdrop controls.
Safe by default
The first write to any existing file keeps a .aexbackup beside it, and the editor keeps
a version history of your edits, so you can compare revisions and restore any of them.